Below is a listing of permanent resources and online activities that we’d love to invite you to. Please check this post often as it will be updated in an ongoing fashion with newly-added events.
PERMANENT, FREE RESOURCES
Support and Documentation
From your first steps with Unreal Engine to completing your most ambitious real-time project, we’re here to help. With comprehensive reference documentation, instructional guides, community-based support, and options for dedicated professional support, you have full access to everything you need to succeed.
Unreal Online Learning
This growing catalog of nearly 50 courses and guided learning paths tracks your progression and awards your achievements, whether your spending your first hours in tools such as Sequencer or brushing up on your visualization skills.
Unreal Engine on YouTube
Here’s where you’ll find archives of Inside Unreal, live training, and other broadcasts from our Twitch channel; tech talks from GDC, Unreal Fest Europe, and other conferences; and so much more.
Check out our free webinars to learn all about the latest Twinmotion features and workflows and how to use Unreal Engine to create photorealistic scenes and interactive designs.
March 26, 2020 | 9am ET & 2pm ET – WEBINAR: What’s New in Twinmotion 2020.1
We recently hosted the live webinar What’s New in Twinmotion 2020.1. The replay is now available. In this webinar, Martin Krasemann, Twinmotion Technical Marketing Specialist at Epic Games presents a deep dive into some of the new Twinmotion 2020.1 features.
Find out how the release brings improved fidelity and higher-quality lighting, more realistic vegetation and humans, new features to review and present projects, and more. Watch Now.
March 26, 2020 | 2pm ET – INSIDE UNREAL: Blender to Unreal Tools, Part 3
It’s time for the third part in our “Blender to Unreal” series!
In part 2 we covered how to work with Rigify and the Unreal Mannequin. We’re leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons.
April 2, 2020 | 2pm ET – INSIDE UNREAL: State of Audio in 4.25
You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them!
To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support, as well as the new non-real-time audio analysis plugin Synesthesia. And finally, Wyeth Johnson will cap off the show with a demo on visualizing audio with the Niagara Audio Data Interface.
April 2, 2020 | 9am ET & 2pm ET – WEBINAR: Unreal Engine and Quixel: pushing the boundaries of 3D
Traveling the planet with a mission to build the world’s largest library of scans, Quixel has sought to vastly simplify production of all digital experiences. Now, since joining forces with Epic Games, this mission is accelerating.
Teddy Bergsman and Galen Davis will join Daryl Obert to demonstrate how Quixel Megascans, Bridge, and Mixer 2020—along with the power of Unreal Engine—are pushing the boundaries of what’s now possible with 3D. Register Now.
Members of our team often perform presentations, sit in on panel discussions, or otherwise share their insight while participating in a variety of online events. Here are some events where Epic plans to have a presence.
NVIDIA GTC Digital
GTC Digital is a great training, research, insights, and direct access to the brilliant minds of NVIDIA’s GPU Technology Conference, now online. Epic Games’ Film & TV industry manager, David Morin, presents: Creating In-Camera VFX with Real-Time Workflows.
Pocket Gamer Connects Digital
A new virtual conference for the games industry. Unreal Engine is a Platinum sponsor with two solo presentations and two panel seats. Details coming soon!
More online events will be added as they are confirmed, so please check back often!
Go to Source