GameAnalytics Releases Metrics API to Support Custom Game Dashboards and Analytics

GameAnalytics, a data resource for game developers and publishers, has announced a new Metrics APITrack this API that the company intends to simplify the extraction of game data for use in the development of customized portfolio views. This is especially useful for publishers that are managing a large collection of games. GameAnalytics noted that the

Enjin Launches Crypto SDK for Godot Game Engine

Godot, a popular open-source game engine, has gained an SDK developed by Enjin that will allow game developers to easily integrate with the company’s blockchain technology. The SDK was announced last week via Twitter.  The Enjin SDK for @godotengine is live! Now, Godot devs across the world can use our open-source SDK to forge blockchain

Artificial intelligence is energy-hungry — new hardware could curb its appetite

To just solve a puzzle or play a game, artificial intelligence can require software running on thousands of computers. That could be the energy that three nuclear plants produce in one hour. A team of engineers has created hardware that can learn skills using a type of AI that currently runs on software platforms. Sharing

Unity acquires Artomatix to enable AI-assisted 3D design

Unity Technologies, the Danish-American video game software development company behind the Unity engine, has announced the acquisition of Artomatix, an Irish-based software company using AI and neural networks to streamline 3D artistic workflows.  Under the terms of the acquisition, Artomatix will remain at its location in Dublin, Ireland as it joins the Unity family. The

New measurements reveal evidence of elusive particles in a newly-discovered superconductor

Particle chasing — it’s a game that so many physicists play. Sometimes the hunt takes place inside large supercolliders, where spectacular collisions are necessary to find hidden particles and new physics. For physicists studying solids, the game occurs in a much different environment and the sought-after particles don’t come from furious collisions. Instead, particle-like entities,

Forging new paths for filmmakers on The Mandalorian

Having spent the last 15 years as a game engineer and technical lead at Epic Games, I’ve learned firsthand that rapid feedback loops are critical for successful creative collaborations. The quick iteration, spontaneity, and sense of shared purpose that comes from working closely together is irreplaceable. At Epic, we go to great lengths to give

Killsquad combines elements of Diablo, L4D, and fighting games to deliver a fresh experience

At first glance, Killsquad may look like a Diablo-esque isometric co-op action game, and while the title creatively incorporates elements from Left 4 Dead, MOBAs, and more—the combination of these features result in an overall package that feels both fresh and original. Developed by Barcelona-based studio Novarama, the top-down title eschews traditional mouse movement in